Harvesting...

How to Gro Up!

Gro Up! is a collaborative card game innovatively crafted for children aged ten and above, transforming the learning of farm management and agri-profession education into engaging experience.  

Have fun with
friends!

Let's play

1

Start Your Farm

  • The game can be played by 2-4 players, with each player starting with 500 gro cash: two 100s, four 50s

  • Players begin by drawing one card from the profession card deck.

2

Grow Your crops

  • Players can buy a maximum of one crop card each round.

  • Four players have their farmland where each is allowed to sow 4 crops maximum at a time.

  • In the first round of the game, each player takes turns buying and sowing two crop cards of their choice.

  • A player may choose not to buy or sow at any round.

3

Apply the Impact

  • When all players are done placing their crop cards on the mat, the nutrient and water cards will decrease depending on the requirement of all the crops placed at that round.

4

Draw a Scenario

  • Starting in the second round, one player starts drawing one card from the deck of scenario cards, which affects all players’ crops negatively or positively.

  • If any player has an agri-profession card on hand, depending on its ability, they may be able to protect their crops from the scenario cards.

  • In each round, only one player will draw a scenario card, and the next round will require a different player to take their turn to draw.

5

Harvest Your Crops!

  • When a crop card reaches its required seasons, the player flips the card and sells the harvest to the market in exchange for gro cash. The harvested crops should be kept by the player outside the mat.

  • Players continue planting and harvesting crops, and drawing from the deck of scenario cards until all resource cards have been used or when every player has been bankrupt, which signifies the end of the game.

6

End Game

  • At the end of the game, each player deducts the value of their unharvested and unused crop cards from their total profit. This prevents players from hoarding cards during the game instead of striving to allocate their resources efficiently, which should be the ultimate goal of a good farm manager. The player who earned the most profit after the deduction wins the game.